- Population: Up to about 1,000
- Government: Noble ruler (usually not resident), with an appointed agent (a reeve) in residence to adjudicate disputes and collect taxes for the lord.
- Defense: The reeve might have a small force of soldiers; otherwise the village relies on a citizen militia.
- Commerce: Basic supplies are readily available, possibly an inn. Other goods available from traveling merchants.
- Organizations: One or two temples or shrines, farmer associations, few or no other organizations.
- Population: Up to about 10,000
- Government: Noble ruler in residence, with an appointed lord mayor to oversee administration and an elected town council representing the interests of the middle class.
- Defense: Sizable army of professional soldiers as well as the noble’s personal soldiers.
- Commerce: Basic supplies are readily available, though exotic goods and services are harder to find. Inns and taverns support travelers.
- Organizations: Several temples might hold political as well as spiritual authority, merchant guilds, some other organizations.
- Population: Up to about 25,000
- Government: Noble ruler in residence, with several other nobles sharing responsibility for surrounding areas and government functions. One such noble is the lord mayor, who oversees the city administration. An elected city council represents the middle class, and might hold more power than the lord mayor. Other groups serve as important power centers as well.
- Defense: Large army of professional soldiers, guards, and town watch. Each noble in residence has at least a small force of personal soldiers.
- Commerce: Almost any goods or services are readily available. Many inns and taverns support travelers.
- Organizations: Many temples, guilds, and other organizations, some of which hold significant power in city affairs.